Blender Interface and Navigation MMB over the long line in the interface
Set up one of the views as perspective
MMB drag to rotate the view
Continue to do this until you have front, side, top, and perspective views. Ctrl Up Arrow makes the current view full screen. Space Bar accesses the tools. Delete the box:
Add a sphere:
Edit Mode Object mode lets you move, scale, or rotate and object as a whole:
Space bar ... Move the sphere:
Edit mode
Here is where you select the sub-object level:
RMB to select a face, edge, or vertex:
Transform the vertex:
The axis will appear as a line you can move along ...
After that you can move anywhere:
Render
Saving
Give it a name ...
Hot key reference
Hit mouse
Find viewport navigation
Move view is also known as panning
Click back arrow to close
When rotating a view, put the cursor on one of the axes lines.
Go View/Local and Orthographic to improve your rotation view
An object will now rotate around the pivot point:
In views, observe the difference between orthographic and perspective
Notice the red, green and blue axes lines
R = X G = Y B = Z (up and down) Hit CTRL+XKEY to start with a new Blender scene. This switches you automatically to Object mode.
Here are our choices for window types
Note at the lower left corner are 2 buttons. In the largest area, the viewports, we are looking at the 3D view.
Below that, we have many more options. This is the buttons window.
To delete and object, spacebar ...
To add an object, spacebar ...
OK
This is where you transform a parametric object Spacebar
Here are the basic transforms Translate (move)
Rotate
Scale
Notice what happens when scale is changed from global to local
The manipulator node aligns to the box
Now change to a front view. See how the rotation manipulator node changes appearance – we only see 2 axes.
Make a new Scene in Blender and delete the default cube (XKEY). Make a Mesh Plane view to top NUM7 |