Walk your Biped At first glance, footsteps seems to be a great thing. But is it? A pro needs to set up a walk their own way. 2 steps take about 2 seconds. At 30 fps, you can go with 60-80 frames. We will make a fast walk at 80. Keep in mind the Bip01 has 2 move and one rotation track.
They are all of the type TCB:
Hide the mesh if you have one. BTW the layer manager does a nice job with that.
Hide all biped parts except the legs and pelvis so you can focus:
Set a horizontal key in key info at frame 0, move out to frame 80 along ... in properties select show trajectory:
Note: / play/stop , step back a frame . step forward a frame Home go to frame 0 Move the feet [not the COM] so you get the first A position:
Select the legs and feet and copy the posture ...
Move to frame 40 and 80 and paste posture
At frames 20 and 60 paste opposite: Frames 10, 30, 50, and 70 should be similar to this passing pose: Vertical motion keys on the COM, as the model shifts weight from one leg to the other, should be set at 20, 40, 60, 80 At 10, 30, 50, 70, raise the COM up a little: Drag vertical keys 20, 40, 60, and 80 to the right 4 frames: Set up frame 0 with a planted right foot, then at 10 with Pivot Point and planted key: |