Resize a biped with skin already weighted Make sure all the envelopes and vertices are weighted at the original size. Make sure you have a simple test animation. In skin, turn off Always Deform under Advanced Parameters rollout. In structure mode, scale up and position the entire biped with the scale tool. Exit structure mode -- Go to frame 0 in animation mode [not structure mode] Exit biped and scale up and align the mesh with skin to match the new scale and position of the biped Then, turn Always Deform back on --- now the mesh will deform to the test animation. If the mesh does not deform correctly, it is probably not in the perfect position -- turn off Always Deform again, move the mesh a little, turn it back on, and scrub the test animation again. |