Biped essential 5 keys for animation 3 keys for Center
of Mass Click anywhere on
the biped, and go to the motion tab. First is setting a Horizontal key
Second, set a Vertical key
Then, set a Turning (Rotation) key
Next are 2 keys, one for each foot. These keys will make the feet stay on the floor when the biped crouches down. This is part of what is known as IK or Inverse Kinematics. Select one foot, and hit the planted key button. And now for the last key: select the other foot, and hit the planted key button. Done!
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