| Blend
Terrain to sky [without fog]
This method uses materials on cylinders with UW plane mapping, not fog. This is our basic terrain and gradient sky we are starting with:
Within our terrain plane, and the sky dome, are 2 cylinders with reversed normals and caps removed.
The inner cylinder has what is basically our terrain material [a mix map] fading to transparency by a gradient ramp in the opacity slot.
By itself it looks like this ... already this lends a sense of greater space:
Now we apply the material to the 2nd, larger cylinder ... this starts with 100% self illuminate ... turn off gloss while you are at it ...
So far we have this:
Add some volume fog gizmos if you want to “cheat”
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