Volumetric Clouds Set up a scene with a half geosphere with a gradient ramp for the sky and a plane for the terrain or water: Top view and front view:
Add a mess of atmospheric gizmos:
Each gizmo needs a new seed:
In environment effects set up ONE volume fog ... pick ALL the atmospheric gizmos via the H key. Here are my settings. Yours will probably vary:
Avoid setting up gizmos like this shown below; when the edges “line up” you end up with a hard in your clod:
Here is a cropped render from the camera:
You can set the background fog to exponential ...
... and get the effect of the fog gathering density in the distance:
Add layers set to the default settings ...
... and achieve yet more complexity and controls:
|