Draw a box primitive in Photoshop This shows how to make a non-perspective box with parallel sides to be used for getting familiar with representing geometric shapes. Make a new file Mode = Grayscale Make a grayscale file, 640x480 pixels.
Under View, turn on Show Grid and Snap Background layer Keep your white background layer locked. Swatches layer Make a new layer named swatches Make 3 small boxes as swatches: 15% black [L = 90] 40% black [L = 70] 70% black [L = 40] Box Layer Make a new layer, call it Box. Using black and the line tool of 1 pixel, set to fill pixels, draw your box. Be careful to close the lines [keep corners without spaces.] [Make a duplicate layer of this and call it Box Stroke. This will make better outlines on your box.] Back to Box Layer. Using the bucket and dropper, sample from your swatch layer and fill the box sides with your grays: top face – light front face – medium side face– dark Turn off Show Grid and Snap Light source layer Make a new layer above the box and name it Light source. Draw a little sun with rays emanating towards the box. The purpose of this is to get a good sense of your light source for positioning your cast shadow. Cast Shadows layer Make a new layer, drag it below the box layer and name it Cast Shadow. Using the polygonal lasso tool, make a shape approximating the cast shadow. Go select/feather 8-9 pixels. Fill with 50% gray.
This image shows adding a specular level [white gradient] on the top, slightly gradating the sides, and applying a mask to gradate out the shadow:
A sphere or a cylinder can be made in a similar manner. Both use gradients. The sphere gradient is radial. Both have radiosity on the right sides. The sphere has 2 specular highlights, and the cylinder has a specular gradation on the top, and a vertical airbrush line on the left side.
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